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В этом разделе вы можете найти различные книги: художественную литературу и беллетристику на иностранных языках, пособия и методички, учебную и справочную литературу по изучающему языку. К вашему вниманию художественная литература на немецком и английском языке. Словари и энциклопедии. А понравившиеся издания вы можете заказать с доставкой.


Books in English / Компьютеры и ИТ / Цифровое аудио и видео

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Случайная выборка книг из разделов

Sound Forge Power!

3583.00 руб.*

Scott R. Garrigus

Sound Forge Power!

Whether you're an independent musician or recording hobbyist, "Sound Forge Power!" helps you use the Sound Forge music editing software to your advantage. This is the first book to deal exclusively with Sound Forge and Sound Forge XP. Author Scott Garrigus offers a comprehensive resource for musicians who want to begin recording, editing, and producing immediately. With this book you will learn how to optimize your system for music editing, how to use special effects, how to record and play in multiple formats, how to burn files to a CD, and much more. Explore and release your musical creativity with "Sound Forge Power!"
Geometric Tools for Computer Graphics

10207.00 руб.*

Philip Schneider, David H. Eberly

Geometric Tools for Computer Graphics

Do you spend too much time creating the building blocks of your graphics applications or finding and correcting errors? Geometric Tools for Computer Graphics is an extensive, conveniently organized collection of proven solutions to fundamental problems that you'd rather not solve over and over again, including building primitives, distance calculation, approximation, containment, decomposition, intersection determination, separation, and more. If you have a mathematics degree, this book will save you time and trouble. If you don't, it will help you achieve things you may feel are out of your reach. Inside, each problem is clearly stated and diagrammed, and the fully detailed solutions are presented in easy-to-understand pseudocode. You also get the mathematics and geometry background needed to make optimal use of the solutions, as well as an abundance of reference material contained in a series of appendices. * Filled with robust, thoroughly tested solutions...
Audio Mashup Construction Kit: ExtremeTech

2453.00 руб.*

Jordan "DJ Earworm" Roseman

Audio Mashup Construction Kit: ExtremeTech

* Mashups are the computer-assisted blending of two pieces of music, usually from different genres, into one new, hot sound; perhaps rap/rock or R&B/pop * Successful mashups require skilled use of digital audio software, often with many tracks; thisook gives the aspiring mashup artist the first definitive guide to both the technology and the technique * Explains the various mashup formulas, how to find and mix the right tracks or create your own, how to match or tweak keys and tempos, tips forastering effects and mixing with audio software, and techniques for extracting vocals * Examines the legal considerations mashup artists need to consider * CD-ROM includes all necessary software for PC as well as music samples used in lessons the book, allowing readers to "listen along" as a mashup is constructed
DirectX(R), RDX, RSX, and MMX(TM) Technology: A Jumpstart Guide to High Performance APIs

5095.00 руб.*

Rohan Coelho, Maher Hawash

DirectX(R), RDX, RSX, and MMX(TM) Technology: A Jumpstart Guide to High Performance APIs

Until now multimedia developers had to program directly to hardware in order to maximize application performance. DirectX, RDX, RSX, and MMX technology are new advancements that enable programmers to write applications that take advantage of hardware acceleration without direct hardware programming. Written by Intel experts who are developing and applying these new technologies, DirectX(R), RDX, RSX, and MMX(TM)Technology(TM): A Jumpstart Guide to High Performance APIs takes a hands-on approach to illustrate the latest technologies from Microsoft, Intel, and Progressive Networks. This book: Shows programmers how to get up to speed on each API and provides key hints, tips, and advice throughout the text Covers DirectX (DirectDraw*, Direct3D*,DirectSound*) and DirectShow (formerly ActiveMovie) APIs from Microsoft; RDX and RSX from Intel; and RealMedia from Progressive Networks Illustrates optimization techniques for Pentium, Pentium with MMX Technology, and the Pentium...
Online Game Interactivity Theory (Advances in Computer Graphics and Game Development Series)

3395.00 руб.*

Markus Friedl

Online Game Interactivity Theory (Advances in Computer Graphics and Game Development Series)

Interactivity is one of the most important and distinguishable features of a game. Designing effective interactivity, however, can be a challenge for even the most experienced game developer. This is especially true in the design process of multiplayer online games, so it is critical that developers have a solid understanding of game design and interactivity. Online Game Interactivity Theory is about online game design?its concepts, techniques, and tools. It guides you through the design process formultiplayer online games, beginning with discussions of online game history, the differences between single-player games and online games, and how the various categories of online games affect design. The emphasis throughout the process is on interactivity?how to define it, how to cope with its complexity, and how to integrate it into your designs. Online Game Interactivity Theory defines interactivity on three different levels: player-to-computer, player-to-player, and...
Get in the Game: Careers in the Game Industry

2134.00 руб.*

Marc Mencher

Get in the Game: Careers in the Game Industry

Have you dreamed of obtaining a game industry job? Get in the Game will help you achieve this! This friendly guide shows you step-by-step how to prepare yourself for a game industry career. With insights from over a dozen industry experts, it's the only guide you will need for training yourself then finding a game industry job. Discover how to research, meet the right industry people, access the unadvertised job market, sell yourself, create the perfect demo, beat the competition, handle interviews, and negotiate a salary package. This book will show you how to tailor your job search, answer tough interview questions, transition into the game industry from other careers, hone essential resume writing skills and networking skills. It'sa crash course on everything you need to know about the game industry! You will learn about the following careers; Game Designer Game Programming Game Artist Game Production
Real-Time 3D Terrain Engines Using C++ and DirectX 9 (+ CD-ROM)

3378.00 руб.*

Greg Snook

Real-Time 3D Terrain Engines Using C++ and DirectX 9 (+ CD-ROM)

With recent advancements in programmable 3D rendering hardware, game developers can create engines capable of making complete outdoor landscapes. Many of today's popular games include entire outdoor environments, but making these environments realistic and fast is a challenge for even the best programmers. Real-Time 3D Terrain Engines Using C++ and DirectX 9 is written to help make the process more efficient, and to bring new programmers into the field of 3D computer game programming. The book is dedicated to teaching the fundamentals of programming a popular 3D engine type-the "Real-Time 3D Terrain Engine." Throughout the book, the focus is on the essential topics of outdoor terrain rendering. So whether you are new to 3D engine programming or a seasoned veteran, Real-Time 3D Terrain Engines Using C++ and DirectX 9 will teach you how to use the latest advancements in hardware accelerated rendering, and provide all of the tips, tricks, and ideas you need to build your own,...
Naked Macromedia Flash MX 2004

3281.00 руб.*

Jim Shuman

Naked Macromedia Flash MX 2004

Macromedia Flash is the fastest way to create rich Internet content and applications. "Naked Macromedia Flash MX 2004" teaches the skills behind Flash, and shows you how to apply smart design principles to multimedia products, such as dynamic graphics, animation, Web sites, video, and interactive CD-ROM content. With this book as a guide, you will be well on your way to learning professional graphic design and multimedia skills!
Instant Macromedia Flash 5

11542.00 руб.*

Jim R., Jr. Caldwell, Samuel Wan

Instant Macromedia Flash 5

Virtual Teams: Projects, Protocols and Processes

6095.00 руб.*

Virtual Teams: Projects, Protocols and Processes

Book DescriptionVirtual teams are a relatively new phenomenon and by definition work across time, distance, and organizations through the use of information and communications technology. Virtual Teams: Projects, Protocols and Processes gathers the best of academic research on real work-based virtual teams into one book. It offers a series of chapters featuring practical research, insight and recommendations on how virtual team projects can be better managed, as well as in depth discussion on issues critical to virtual team success, including the place of virtual teams in organizations, leadership, trust and relationship building, best use of technology, and knowledge sharing.


Books in English / Компьютеры и ИТ / Цифровое аудио и видео

 

 

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