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В этом разделе вы можете найти различные книги: художественную литературу и беллетристику на иностранных языках, пособия и методички, учебную и справочную литературу по изучающему языку. К вашему вниманию художественная литература на немецком и английском языке. Словари и энциклопедии. А понравившиеся издания вы можете заказать с доставкой.


Books in English / Компьютеры и ИТ / Цифровое аудио и видео

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The Zen of Direct3D Game Programming

1372.00 руб.*

Peter Walsh

The Zen of Direct3D Game Programming

Whether you're a professional programmer looking to get up to speed on DirectX® 8.0 or a hobbyist new to game programming, this book will be your ultimate guide to programming amazing 3D computer graphics with Microsoft® Direct3D® 8.0! It provides a solid introduction to interactive entertainment engineering, Windows® programming, and advanced graphical techniques. Inside you'll find deep coverage of 2D graphics, including using double buffering, page flipping, programming a bitmap font engine, and creating a Quake-style programmable console. Read on to learn sophisticated 3D graphics programming techniques such as bilinear filtering, texturing, materials, lights, and how to develop an object-orientated frame based object hierarchy inorder to simulate amazingly realistic animation effects. Begin your journey into the world of Direct3D - and great games - here, now!
XML in Flash

6017.00 руб.*

Craig Swann, Gregg Caines

XML in Flash

XML in Flash is an excellent introduction to creating state-of-the-art Flash applications with XML. XML is quickly becoming the most popular way to store and manage data. Flash's XML Socket makes it possible to network Flash front-ends toan application server. This allows developers to use a Flash interface for applications such as message boards, real-time chats, surveys, news feeds, and games. XML in Flash begins by illustrating the basics of XML and the Flash XML Object. In Part I, Flash is used as a teaching aid as you learn the basics of Flash/XML integration. Part II covers how Flash works with middleware languages, such as PHP and ASP, as well as performance and optimization. You will also create a Flash message boardwith a database. Part III delves into the advantages of XMLSocket. Hands-on projects include creating a stock market ticker to receive XML data from servers. Finally, the appendixes include invaluable reference information on XML, XMLNode objects,...
Microsoft Office PowerPoint 2003 Step by Step

12449.00 руб.*

Online Training Solutions Inc., Inc. Online Training Solutions

Microsoft Office PowerPoint 2003 Step by Step

This practical, hands-on tutorial expertly builds your skills with Microsoft Office PowerPoint 2003?one step at a time. With STEP BY STEP, you work at your own pace through easy-to-follow lessons and practice exercises to learn how to create and deliver professional presentations. Topics include: working with ready-made design templates; creating compelling charts, graphics and text; adding narration, animation, 3-D effects, and movies; e-mailing your work in progress for collaboration; delivering your presentation anywhere from a meeting room to the Web; and more. The book also helps you prepare for the Microsoft Office Specialist exam and makes a great on-the-job reference. The companion CD includes practice files you can use as you learn, as wellas the Microsoft Office System Reference pack, which contains templates and clip art, an eBook of Step by Step, and four other eBooks: the Microsoft Office System Quick Reference; the Insider?s Guide to Microsoft Office OneNote...
Software Visualization: International Seminar, Dagstuhl Castle, Germany, May 20-25, 2001 Revised Papers (Lecture Notes in Computer Science, 2269)

11366.00 руб.*

Dagstuhl Seminar on Software Visualization, Stephan Diehl

Software Visualization: International Seminar, Dagstuhl Castle, Germany, May 20-25, 2001 Revised Papers (Lecture Notes in Computer Science, 2269)

This book presents the state of the art in software visualization and thus attempts to establish it as a field on its own. Based on a seminar held at Dagstuhl Castle in May 2001, the book offers topical sections on: - algorithm animation - software visualization and software engineering - software visualization and education - graphs in software visualization - and perspectives of software visualization. Each section starts with an introduction surveying previous and current work and providing extensive bibliographies.
Music and Acoustics: From Instrument to Computer

14496.00 руб.*

Philippe Guillaume

Music and Acoustics: From Instrument to Computer

This overview on the nature of musical sounds, from their production by acoustic music instruments to synthesized sounds obtained with computers, includes topics such as sound propagation, Fourier and time-frequency analysis, psychoacoustics, analogue and digital-signal processing theory, computer science, and MP3 sound compression.
Beginning Flash Game Programming For Dummies

1650.00 руб.*

Andy Harris

Beginning Flash Game Programming For Dummies

Book DescriptionYou can start game programming in a flash Here's how to create five different cool games - no experience necessary! Ever think you could come up with a better computer game? Then this book is for you! No boring programming theory here, just the stuff you need to know to actually make something happen, and all in plain English. Build a brain-teasing math game, go classic with Pong, create monsters and mayhem, and much more. Discover how to * Build and control basic movie clips * Make text appear and change * Generate random numbers * Add sound effects * Create cars and space vehicles that move realistically * Blow up stuff onscreen
Macromedia Flash MX 2004 for Dummies

3072.00 руб.*

Ellen Finkelstein, Gurdy Leete, Ellen Finkelstein

Macromedia Flash MX 2004 for Dummies

Macromedia Flash MX 2004 For Dummies guides beginning animators through the basics of creating their first Flash animations. Authors Ellen Finkelstein and Gurdy Leete, both experienced Flash professionals and trainers, help users create basicfigures, add text and layers, incorporate user actions, edit and add sound, and publish the final results. Macromedia Flash MX 2004 For Dummies comes with a CD that includes all the examples used in the book, sample animations from other Flash users, and a trial version of the product itself.
The Art of Cartooning with FLASH (With CD-ROM)

5642.00 руб.*

Daniel Gray, Gary Leib, John Kuramoto

The Art of Cartooning with FLASH (With CD-ROM)

An indispensable resource for those interested in cartooning with Flash! This unique book contains superb coverage of proper animation technique and practice, focusing on cartooning using Macromedia Flash. Written by professional animators, cartoonists, and computer artists and presented in a beautiful, full-color package, this book offers real-world examples, step-by-step explanations, and helpful diagrams. The CD includes lesson tutorials (using sample animated characters), a trial version of Flash 5, Flash toys and games by Twinkle, sound and graphics tools, and links to studios as well as learning and job resources.
Apple Training Series : GarageBand 2 (Apple Training)

3818.00 руб.*

Mary Plummer

Apple Training Series : GarageBand 2 (Apple Training)

Book DescriptionNow that you can record eight simultaneous tracks with it, GarageBand 2 really does turn your Mac into a full-featured recording studio. To start taking advantage of it immediately, you (and your band-mates) need this Apple-certified guide from composer and master trainer Mary Plummer (who's also an Apple Certified Trainer). Through 20 hours of step-by-step lessons coupled with ample visual aids and loads of real-world tips, this book/DVD combo offers a complete, self-paced course in all aspects of GarageBand 2. You'll learn everything from mastering the interface and basic recording techniques to the secrets of arranging songs, editing and mixing tracks, adding effects, and distributing your GarageBand files. This thoroughly updated guide includes extensive coverage of all the new features of GarageBand 2, including multitrack recording, built-in real-time music notation, and smart recording features.
OpenGL Game Programming w/CD (Prima Tech's Game Development)

2217.00 руб.*

Kevin Hawkins, Dave Astle

OpenGL Game Programming w/CD (Prima Tech's Game Development)

OpenGL® Game Programming teaches you how to use OpenGL to create dynamic 3D environments and effects for use in game development. Beginning with the histories of OpenGL and Microsoft® DirectX®, programming essentials for Microsoft Windows®, and 3D theory, youll quickly move on to lessons on the functionality of OpenGL. Most of the chapters include demo programs that will allow you to see OpenGL in action. Youll then learn how to pull together OpenGL, Microsoft DirectSound®, and Microsoft DirectInput® to create your own games!


Books in English / Компьютеры и ИТ / Цифровое аудио и видео

 

 

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