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В этом разделе вы можете найти различные книги: художественную литературу и беллетристику на иностранных языках, пособия и методички, учебную и справочную литературу по изучающему языку. К вашему вниманию художественная литература на немецком и английском языке. Словари и энциклопедии. А понравившиеся издания вы можете заказать с доставкой.


Books in English / Компьютеры и ИТ / Графика и дизайн

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Introduction to Commercial Design Using Autodesk Revit Building 9

6584.00 руб.*

Daniel John Stine

Introduction to Commercial Design Using Autodesk Revit Building 9

This textbook was designed for the architectural student using Autodesk Revit 9. The intent is to provide the student with a well-rounded knowledge of tools and techniques for use in both school and industry. Throughout the book the student develops a three story office building. The drawings start with the floor plans and develop all the way to photo-realistic renderings like the one on the cover of this book. Also, in a way that is applicable to the current exercise, general building codes and industry standard conventions are covered.
Digital Photo Processing

3645.00 руб.*

Chris Tarantino

Digital Photo Processing

"Digital Photo Processing" covers not just the standard 'getting rid of dust and scratches' approach to retouching, but also looks closely at removing unwanted elements, adding items, changing positions, distorting images, and many other creative techniques to make great digital photos. It shows you how to take prints of old family photographs, badly shot digital images, and other hopeless cases and turn them into high quality digital images suitable for printing or posting online. Detailed, coherent, and highly illustrated instructions on software tools are included, making this the perfect guide for the amateur. This full color book is aimed at those new to photography who have been enticed by the falling prices of basic, but efficient, digital cameras.
E-Manufacturing: Fundamentals and Applications

30736.00 руб.*

E-Manufacturing: Fundamentals and Applications

This book begins by presenting the concepts of and an engineering-oriented approach to e-manufacturing. Next the enabling technologies and implementation issues for e-manufacturing, including topics such as Java programming, database integration, client-server architecture, web-based 3D modelling and simulations and open computing and interaction design, are reviewed. There is then an exploration of application perspectives through a number of application systems developed by the authors based on their own front-end research and first-hand engineering practices. These include Internet based design support systems, mass customization, Java based control and condition monitoring, digital and virtual manufacturing systems, e-supply chain management and e-enterprise for supporting distributed manufacturing operations. Designed for final year undergraduate elective courses on e-manufacturing and introductory courses on e-manufacturing at postgraduate level, this book can also be...
Clifton - 7 Days to die (Clifton)

1043.00 руб.*

De Groot

Clifton - 7 Days to die (Clifton)

A supercomputer, recently acquired by the Intelligence Service, is able to choose people to eliminate, supply all the information about the target and it even sends out the killers! But it is only a machine and, through the clumsiness of a tech expert, Colonel Clifton is targeted as the next victim for the killers! Death is at his door and he has to come up with an ingenious plan to save his skin...
The Flash 8 Game Developing Handbook

4069.00 руб.*

Serge Melnikov

The Flash 8 Game Developing Handbook

The building blocks of Flash games tools are explained in this guide for developing high-quality games with Web programming. It demonstrates the construction of these tools, the methods for importing graphics in GIF/PNG and JPEG formats, and the creation of clips, buttons, and animation effects. Motion Tween and Shape Tween animations are presented, and instructions for changing ActionScript code for working with the program shell, integrating the Shockwave Flash component into the Delphi environment, and writing a C program for working with a Flash movie are provided. Practical information on an ActionScript, coding the game scenario, game interaction with the server, and preparing game graphics will help the shareware developer and game programmer utilize Flash tools effectively.
Design Essentials for the Motion Media Artist: A Practical Guide to Principles & Techniques

5171.00 руб.*

Angie Taylor

Design Essentials for the Motion Media Artist: A Practical Guide to Principles & Techniques

Master the fundamental concepts and techniques of motion media design so you can apply--and occasionally break--the rules to achieve your communication goals. This authoritative guide presents all of the design essentials in an engaging and inspiring way. Each principle is explained with text, illustration and photography where necessary. An accompanying website will contain any necessary digital files for download, updates and links to other resources. * A single comprehensive guide to all the design essentials you need to implement effective motion media communications* An engaging presentation with each principle explained with text and illustrations. * A companion web site with digital files for download, updates and links to other resources.
Inside Pro/ENGINEER Wildfire (Pro/Engineer)

8438.00 руб.*

Dennis L. Steffen

Inside Pro/ENGINEER Wildfire (Pro/Engineer)

Book Description Inside Pro/ENGINEER® Wildfire, 4th Edition is a must-have handbook that breaks down a sophisticated, high-level application so that it may be easily understood and readily applied by users of all abilities seeking to create world-class engineering designs. Completely updated to enable users to take full advantage of the latest features and enhancements available in the new release, this all-inclusive book introduces readers to the new Pro/ENGINEER Wildfire user interface and real-world usage of functionality for core modeling. Extensive screen captures and sample design sessions enable readers to explore the ?ins? and ?outs? of this powerful tool while familiarizing themselves with sound parametric design practices. Comprehensive inscope, and equally well suited for use by students and engineering professionals alike, coverage spans the spectrum from basic functionality to working with parts, assemblies and drawings through high-powered automation and...
Architectural Photography The Digital Way

2881.00 руб.*

G. Kopelow

Architectural Photography The Digital Way

In this day of online media, architects and designers are increasingly faced with exciting and critical marketing and publishing opportunities. Simply documenting a project is no longer enough. Architectural Photography the Digital Way teaches the reader how to take first-rate photographs of buildings, inside and out. Step-by-step instructions help you learn how to choose the right kind of camera, to use it effectively, and to enhance and manipulate your images. This complete course begins with an introduction to the world of digital imagery and its unique aesthetic considerations. Advanced chapters cover areas such as perspective correction and other features made possible by image editing software. Illustrated with a wealth of color photographs and diagrams, this clearly written, easy-to-use handbook will be your indispensable guide whenever you pick up the camera.
Adobe Photoshop Elements 5.0 A-Z

1602.00 руб.*

Philip Andrews

Adobe Photoshop Elements 5.0 A-Z

Adobe Photoshop Elements 5.0 A-Z
Beginning AutoCAD 2006

3053.00 руб.*

Bob McFarlane

Beginning AutoCAD 2006

Beginning AutoCAD 2006 is a course based on learning and practising the essentials of 2D drawing using AutoCAD. Bob McFarlanes hands-on approach is uniquely suited to independent learning and use on courses. The focus on 2D drawing in one book ensures the reader gets a thorough grounding in the subject, with a greater depth of coverage than tends to be available from general introductions to AutoCAD. As a result, this book provides a true, step-by-step, detailed exploration of the AutoCAD functions required at each stage of producing a 2D drawing an approach often not found in the many software reference guides available. The emphasis on learning through doing makes this book ideal for anyone involved in engineering, construction or architecture where the focus is on productivity and practical skills. The author has also matched the coverage to the requirements of City and Guilds, Edexcel (BTEC) and SQA syllabuses. New features in AutoCAD 2006 are covered...


Books in English / Компьютеры и ИТ / Графика и дизайн

 

 

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